Well, with the farmhand, I've mostly figured out what to do with the food and shovel, but not quite gloves. Perhaps I could get a small hint on what to do
This is similar to writing a FORTRAN program and linking functions from a mathematical library except you can see and hear them. A job well done. I knew if you learned your multiplication tables you'd be a star. .js is so text intensive it reminds me of COBOL. Think about writing your next game in Assembler. Cool.
I love the ambiance and I love the approach of it being replayable three ways with three different solutions. But my favorite detail is the way that each character has a slightly different understanding of the scene in a way that creates interplay between one character's observation of the scene and another character's successful strategies.
Is it a little bit "click on everything until something works"? Sure. But it's very pretty, both visually and aurally. The concept of replaying with different skills and thus different success methods really works for me, with its concept of coming to the task with different viewpoints. And I love its ultimate message of peace and cooperation. Plus: slightly sarcastic crows!
Ha, yep, it definitely allows for a brute force approach, but I was also aiming for pretty so I’ll take that as a success! Thank you. Game #2 is in the works, so I appreciate the encouragement :)
I agree, some of the click targets are a little small, especially if you’re not on a big screen. I’m delighted to hear that you liked the sound and the art!
Thank you for playing, and for the feedback :)
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Well, with the farmhand, I've mostly figured out what to do with the food and shovel, but not quite gloves. Perhaps I could get a small hint on what to do
You’re headed in the right direction! Is there anything sharp (other than the sword) lying around that you might need gloves to pick up?
This is similar to writing a FORTRAN program and linking functions from a mathematical library except you can see and hear them. A job well done. I knew if you learned your multiplication tables you'd be a star. .js is so text intensive it reminds me of COBOL. Think about writing your next game in Assembler. Cool.
I love the ambiance and I love the approach of it being replayable three ways with three different solutions. But my favorite detail is the way that each character has a slightly different understanding of the scene in a way that creates interplay between one character's observation of the scene and another character's successful strategies.
Ahh I’m so glad you picked up on that! That is so satisfying to hear. Thank you for playing.
Is it a little bit "click on everything until something works"? Sure. But it's very pretty, both visually and aurally. The concept of replaying with different skills and thus different success methods really works for me, with its concept of coming to the task with different viewpoints. And I love its ultimate message of peace and cooperation. Plus: slightly sarcastic crows!
Looking forward to seeing what you do next!
Ha, yep, it definitely allows for a brute force approach, but I was also aiming for pretty so I’ll take that as a success! Thank you. Game #2 is in the works, so I appreciate the encouragement :)
I enjoyed that each character interacts with the same exact scene in a different way.
The music and sounds match very well with the theme, but best of all is, by far, the painting itself.
The only drawbacks are that sometime is difficult to hit the corret spot with the mouse and that is is waaaaay too short. :)
I agree, some of the click targets are a little small, especially if you’re not on a big screen. I’m delighted to hear that you liked the sound and the art! Thank you for playing, and for the feedback :)